This morning Zack Snyder and the cast and crew of his latest film, Legend of the Guardians: The Owl’s of Ga’hoole attended a media junket in Los Angeles. One of the major topics that continued to pop up during the press conference was 3D. Legend of the Guardians wasn’t converted in post, it was shot in 3D from day one, but that doesn’t mean that Snyder didn’t take some creative and technological liberties. According to him Guardians broke all the 3D production rules — yet the film still looks amazing!

Snyder revealed that before directing a 3D movie, you’re given some guidelines of what you can and can’t do when working within the format. Apparently, there’s a long list of dos and don’ts and he didn’t listen to any of them because he wanted it to look like a real movie, as in live action.

We broke all the rules. We paid no attention to the rules. I want to put an out of focus thing in the foreground. Let’s try and like push the rules of 3D. We would do a little thing like move them to the edge a little more. And when I was coloring the movie I would darken the foreground element so that it wouldn’t jump out as far. There were things we did specifically but again always trying to just push it a little bit, to make it more like a movie.

Lucky for you, Legend of the Guardians opens this weekend on September 24th and you can see for yourself if all his behind the scenes tweaking worked. Judging from the trailer, everything looks amazing and if that’s wrong, we don’t want to be right.

What do you think of Snyder’s outlook on 3D?